AIs are sentient but specialized programs. Like other
software, they must be run on a computerized system.
Most AIs are run on bots, vehicles, and other computerized
devices where they can assist transhuman
users or operate the machine themselves. They are also
commonly used to actively monitor computer systems
against intrusion attempts. Muses are AIs that specialize
as personal companions, always at a character’s
virtual side ever since they were a child.


AIs feature a number of built-in restrictions and limitations.
To start with, they can be loaded in the cyberbrains
of pods and synthmorphs, but they may not be downloaded
into biomorph brains. As software, they use the
same rules as other software and may be shut down,
restarted, copied, erased, stored as inert data, infected
with viruses, and reprogrammed. Due to their size and
complexity, only one AI (or infomorph) may be run on a
personal computer at a time and they may not run on
peripheral devices.
While they possess cognition and intelligence, they
are incapable of self-improvement and cannot expand
their programming and skills on their own. Although
they are not able to learn they do possess memory
storage that grants them the ability to remember and
a limited form of adaptation.

Though typical muse AIs are not complete intelligences (though they can be), their personality matrix is often quite sophisticated and they are very good at adapting to their user’s personality quirks.
On the other hand, they all share Real World Naiveté. When it comes to understanding all the facets of transhuman behavior, social interaction, body language, or emotion. Their personalities are more non-human, abstract, alien, and less passionate than transhuman life forms, often leading to conceptual misunderstandings and miscommunications. Likewise,their creative capacities are limited, instead bolstered by an ability to calculate odds, run simulations andevaluate outcomes, and make predictions based on previous experiences.
Depending on the user’s stance towards sentient programs, muses can be viewed as intelligent toys, followers, servants, slaves, friends, or pets, which should somehow be reflected in game play. Most transhumans have also acquired a tendency to bond with a muse mentally due to its omnipresence and devotion to the user (like bonding to a child or puppy that then grows to be an adult). Therefore the subversion or even destruction of a muse personality is sometimes even equated with rape or murder.


Though AGIs were not born in a biological body, their
programming encompasses the full spectrum of human
personality, outlook, emotions, and mental states.
AGIs are in fact raised in a manner similar to human
children, so that they are socialized much like humans
are. Nevertheless, on a fundamental level they are nonhumans
programmed to act human. There are inevitably
points where the programming does not mask
or alter the fact that AGIs often possess or develop
personality traits and idiosyncrasies that are quite different
from human norms and sometimes outright alien.
Unlike standard crippled AIs, AGIs are capable of
full-fledged creativity, learning, and self-improvement
(at a slow but steady pace equivalent to humans). Just
like other characters and may improve their skills and capabilities.
AGIs suffer none of the skill limitations placed on weak AIs, using skills
just like any other character.
On an emotional level, AGIs run emotional subroutines
that are comparable to biological human emotions.
AGIs are, in fact, programmed to have empathy,
share an interest in human affairs and prosperity, and
place significant relevance on life of all kinds. In game
terms, AGIs emote like humans and are vulnerable to emotionally
manipulative effects, fear, etc.



A Type of Reality Florimel